The downside would be that it's only good for one angle, but in some cases that's all I'd need. I could copy the characters arms/hands with the object in them, add a bit of movement, then render them off and add them as a separate layer in my video editor. Has anyone tried MOHO for this? I noticed MOHO debut is on sale for $35 and I was thinking for stuff like talking on cellphones etc. We can't currently import anything that's rigged. Are there bones in the arm that will work with Muzivu? Or the arm are in fixed position? The arms are in a fixed position.
Are there bones in the arm that will work with Muzivu? Or the arm are in fixed position? Yet another wonderful much appreciated contribution to the all sir.thanks. Thanks, ziggy! that will be a very useful set for everybody! I'm not sure if the smoking one covers this, but how about a pinching position? Due to my experiments with 3D Coat making these, the UV maps may be a little wonky - I can work with them, but I'm interested to see if the rest of you can These are just the test pieces - eventually I want to create an entire set, based on this list : Holding a tray (DONE) Holding a gun Holding a phone Holding a phone (old school) (DONE) Using a mobile/tablet (DONE) Holding a cup Holding a utensil An extended fist (DONE) Smoking position (pipe or cig) Generic position (for scratching head or whatever) Middle finger (thanks TheOtherGuy) Pinched (holding something really small or smoking) (thanks MrDrWho13) Further suggestions are welcome.
These are a work-in-progress set, so they all have different file structures (as I tried to find a standard) and I would appreciate any feedback on problems you may encounter, missing textures, collision oddness, etc. Additionally, when importing into a 3D package they may appear really tiny (they are scaled to fit Muvizu characters regardless of the character's own scale setting, and it's quite a range) so some resizing will be required, I reckon. Use the UV maps as your guide to paint the arms - they are a default flesh colour, but that won't match your character (usually) so you'll have to alter the textures to match clothing, skin colour, etc.
So, anyone who uses Debut, or like me happens to have it but doesn't yet have Poser 10, can at least access all the newer figures and some of the features too.This is the link to my FBX arms, meant for attaching to characters (mainly the standard 'potato heads') or as standalone objects to help you fake your videos NEW - Mobile phone set, including both hands and a smartphone : !ALlUfF5OI9dJgTM Use blender (or similar) to import the hands to add objects (and then re-export as FBX, Geometry Smoothing set to Faces (not Normals, unless you want them all segmented)).
That's somewhat of a bonus considering that the newest full version I have is Poser 9, and I'd got Debut for free long before then as part of a giveaway. Since they still support Debut, but apparently didn't want to fix the compatibility issues with Poser 8, they quietly kicked Debut up to Poser 10.
This too asked for my serial and gave me the full install for Debut 10, which is based on Poser 10.
Nonetheless it took my old serial number and gave me a download manager to retrieve the update. However, the page the link sent me to said it was for Debut version 10.
I no longer use it, but decided to get the update anyway because the version I had was based on Poser 8 and would be completely useless without the update if I needed it later. Noticed on the Poser updates page that there was an update for Poser Debut.